#ifndef __EE_TEXTUREMANAGER_HPP
#define __EE_TEXTUREMANAGER_HPP

#include <GameAssetManager.hpp>
#include <SFML/Graphics.hpp>

namespace EE
{
	class TextureManager : public AssetManager<sf::Texture>
	{
		public:
		protected:
			virtual sf::Texture* LoadFromDisk(const std::string& id);
	};
}

#endif
